Witch
The increasingly rare magically-gifted noblewomen of the Aragwaithi function as the lorekeepers of their unique civilization, possessing vast knowledge about the history of Irdya and the many trials faced by their ancestors. But the path to reach their status and earn the Grand Council’s trust and respect is arduous, and much of their lives is spent training in the marches, far away from their kin. In those parts, the ability to create and control flames is highly versatile, as well as the mastery of the arts of healing.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.
Information
Advances from: | |
Advances to: | Wizard |
Cost: | 22 |
HP: | 22 |
Movement: | 5 |
XP: | 54 |
Level: | 1 |
Alignment: | neutral |
ID | Aragwaith Witch |
Abilities: | heals +4 |
Attacks (damage - count)
kick melee | 7 - 1 impact | ||
fireball ranged | 7 - 3 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 2 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 0% | |
Village | 1 | 60% |